SA Schools Teams Chess Championships
Please send us your completed entry form one week prior the competition. There is no registration fee. Entry fee is $22 (GST free) per player. The cost is $17 per Student for Host Schools. You don’t need to pay in advance. Schools will be invoiced after the event. These Interschool competitions are safe and great fun for kids. Contact us for more information or to reserve your places. If you don’t know the names of the players you want to enter into these tournament you can do it later. Please read: Safety information for Schools who participate in SA Schools Teams Chess Championships.
Zone championships school term 1 2019
Book Your Place
School Term 1
Zone: Adelaide Hills
Venue: Norton Summit Primary School
Time: 9-12 pm
Zone: Adelaide West
Host: Whitefriars School
Date: 5th of April (Friday) Week 10
Zone: Adelaide North
Host: Tyndale Christian School:
Date: 8th of April (Monday) Week 11
Division: Primary and Secondary
Zone: Adelaide South
Host: Southern Vales Christian School
Date: 9th of April (Tuesday) Week 11
Host: Burnside Primary School
Date: 10th of April (Wednesday) Week 11
Glenelg PS: 2nd of April (Tuesday) Week 10(Glenelg School only)
Glenelg PS: 3rd of April (Wednesday) Week 10 (Glenelg School only)
Interschool at Tyndale CS in school term 1 and 3 is open to secondary schools
Interschool at SVCS in school term 1,2 and 3 is open to secondary schools too
- Minimum 2 players and maximum 20
- All Zone events run from 9am to 1pm (Barossa 10am-2pm)
- Entry fee $22 (GST free) per player – 17 per player for Host School
- There is no registration fee
- Prizes awarded on the day, plus a certificate for every player
- Zone Winner will qualify for the State Finals in School Term 4
- All players play 7 games-15 min per player per game
- All equipment provided by Chess School SA
- These tournaments are played once per School Term
- You don’t need to pay in advance. Schools will be invoiced after the event.
- Please send us your completed entry form one week prior the competition.
Rules of Tournament Chess
When in doubt, ask!
Never hesitate to ask a tournament director to clarify any confusion you may have about the rules. If you and an opponent have a disagreement, stop the clocks, find a director, and ask them to make a ruling.
If you touch a piece, you must move it.
This is known as the touch move rule, and is difficult for players new to tournaments. It also requires you to capture an opponent’s piece if you touch it-take rule. This rule only applies if you can make a legal move with the piece you touched.
There are some exceptions. If you accidentally touch a piece, you are not required to move it. If a piece is awkwardly placed, you can adjust it; simply say “I adjust” before touching the piece to make it clear to your opponent that you don’t intend to move it.
Most tournaments require players to record their moves.
This helps provide evidence of what has occurred during the game in case of a dispute. In order to record your game, you will need to learn how to read and write chess notation.
Never interfere with a game in progress.
In chess tournaments you are allowed to walk around the playing area and watch other games, provided you do so quietly without interfering with games in progress . Observers, Spectators and Coaches are forbidden from telling players anything about their games, even if they notice a violation of the rules. Director of Tournament at Venues should see that this rule is observed.
Turn off your Mobile phone.
If your phone rings in the playing area, you will likely be subject to a penalty or may forfeit your game.
Understand how to use a chess clock.
Tournament chess is played with time limits, which vary by event. Time is kept by using a chess clock. Our Events are mostly run on 15 min per player Time Control. It is 30 min total for the whole Game.
Remember to hit your clock after each move you make – this stops your clock and starts your opponent’s time. Use the same hand to move your pieces and hit the clock.
If your King is in check you must get out of check. This can be by:
- Capturing the opponent’s piece
- Blocking the check with your pieces
Moving King away from check
If a player makes a move which leaves the King in check ( Illegal move) you must allow your opponent to take back that move, and let him to get his King to safety.
The King can’t be captured but only checkmated.
Checkmate is when the King is in check and there is no way out of check-Game is won.